https://cdn.svc.asmodee.net/production-zombicide/uploads/image-converter/2025/12/2025-Events.webp
641
496
Isadora Leite
https://cdn.svc.asmodee.net/production-zombicide/uploads/2021/11/logo-zombicide-r2.png
Isadora Leite2025-12-12 23:20:162025-12-12 23:20:402025 Events’ CampaignAll missions
Settings
Game length
https://cdn.svc.asmodee.net/production-zombicide/uploads/image-converter/2025/12/2025-Events.webp
641
496
Isadora Leite
https://cdn.svc.asmodee.net/production-zombicide/uploads/2021/11/logo-zombicide-r2.png
Isadora Leite2025-12-12 23:20:162025-12-12 23:20:402025 Events’ Campaign
The Feast Must Go On
Medium 6+ survivors 60 minutes
Material needed: 2nd Edition.
Survivors shelter in a dusty diner, hoping to honor grandma’s turkey recipe. But the undead roam outside, and the key ingredients are still out there. To celebrate, they must risk everything.

Mom’s Defiled Delicious Turkey
Hard 6+ survivors 90 minutes
Material needed: White Death.
Thanksgiving turns grim as a Necromancer, unable to find the perfect turkey, spreads dark magic corrupting ingredients. Survivors must save the spices and feed him a corrupted turkey!

Caught by the Jewelry
Hard 6+ survivors 90 minutes
Material needed: 2nd Edition. Rio Z Janeiro.
They say zombies keep old traits, and I believe it. A clown’s been chasing us, obsessed with anything shiny. Shooting won’t stop him, so we’ll use Rio’s fanciest necklace as bait. Off to Uruguaiana Street!

The Big BOOM!
Hard 6+ survivors 90 minutes
Material needed: Undead or Alive.
Gather ’round, folks! The greatest fireworks show is about to begin! Bring friends, lovers, even enemies... you won’t want to miss it! A quick fix on the old Gatling Gun, a prayer from Father Horse, grab a drink, take a seat, and await the…

Trapped in the Haunted Manor
Hard 6+ survivors 60 minutes
Material needed: 2nd Edition.
It was just a joke: One night in the haunted manor on the hill. But when the door slammed shut, we realized the stories were true. The house itself watches us. Now we must find the clues to escape… or become part of the manor forever.

The Headless Horseman’s Final Ride
Medium 6+ survivors 60 minutes
Material needed: White Death.
This Halloween, the Headless Horseman returns! From the forest he rides, eyes blazing, seeking his lost head buried in the village. To stop him, we must battle zombies, find clues, and recover the head before his fury destroys us all!

Dungeon of Famine
Very Hard 6+ survivors 60 minutes
Material needed: Black Plague. Wulfsburg.
Legend says the Dungeon of Famine holds great treasures and forgotten secrets! Captain Ardgeel entered alone and hasn't returned...We can’t let his greed seal his doom. True friends value each other despite their flaws. We rush toward the evil place, hoping he’s safe, as no one can withstand its malevolent aura for long!

The Necromantic Army
Medium 6+ survivors 90 minutes
Material needed: Black Plague.
A cabal of necromancers are performing deranged experiments nearby, and they've summoned Azrael, the Lich! Zombies are behaving unpredictably—growing, shrinking, and sprinting. We must stop this dark ritual before Azrael takes over everything. Find the leader and cut their head off!

The Forgotten Warehouse
Medium 6+ survivors 90 minutes
Material needed: 2nd Edition.
Defunct weapons and low ammo... Typical, right? Ned's got a lead on an old army warehouse downtown. Think we'll find the supplies we need? Ned's plans never fail. Ready to dive in?

MegAbomination
Medium 2+ survivors 60 minutes
Material needed: Green Horde.
Did you hear that, Seli? I bet that Mega Abomination is lurking nearby! Let’s split up. You go that way and I’ll go to the other way. Whoever finds that monstrosity first, the other is paying for tonight’s ale! But leave the killing blow to me. My axe is thirsty for revenge!

Hack and Run!
Very Hard 6+ survivors 120 minutes
Material needed: Zombicide Invader.
As if being overrun by Xenos wasn't bad enough, they've short-circuited the entire base. Our BOT, holding valuable data on these creatures, is out of control. We need a plan to retrieve it and evacuate before the base collapses. Mitsuki, jack in! What’s our move?

Bring out your dead
Hard 6+ survivors 75 minutes
Material needed: Undead or Alive.
A mysterious affliction sweeps through the quaint town, turning it into a real-life thriller by claiming the lives of the townsfolk. The mayor's quick fix of dumping the corpses into a cart takes a turn when one of them decides it's not ready for its final resting place... We must get rid of that cart as soon as possible!

The Annoying Parrot
Hard 6+ survivors 60 minutes
Material needed: 2nd Edition.
Survivors found a very annoying (but very cute) parrot and now feel compelled to save it. The parrot, however, seems to have a death wish and keeps attracting more zombies. Can they get out?

Desecrated Church
Hard 2+ survivors 45 minutes
Material needed: Black Plague.
In this his is a 2-player Quest, Ann and Clovis seek refuge in an abandoned church, only to learn that it was defiled by a curse. Faith was the strongest thing they had left in their arsenal. Let's purify this church!

Keep Drillin’
Hard 6+ survivors 90 minutes
Material needed: Dark Side.
We raided this old power plant to get a new bot and 2 prototype weapons, but drillers just keep pouring out of that hole in the center. These narrow hallways are about to get real busy!

The Rescue of the Incredibly Ancient and Legendary Weapon
Medium 4+ survivors 60 minutes
Material needed: Black Plague.
A necromancer stole the Incredibly Ancient and Legendary Weapon that has been protecting our village for centuries. We’ll get it back, but we’ll need to invade the castle he hid it in!

When the Saint go marchin in
Medium 6+ survivors 60 minutes
Material needed: 2nd Edition.
It's Carnaval and not even the zombie apocalypse will stop our parade! Survivors will put on their best costumes, find musical instruments, and protect King Momo. Don't let the samba die!

Playground Time
Medium 6+ survivors 60 minutes
Material needed: 2nd Edition.
These kids are playing the most dangerous game there is: hide-and-seek with zombies. If they get found, they get devoured. This will not last, we better hurry and rescue them! … But we need to find them first.

Delivery Warranty
Hard 6+ survivors 90 minutes
Material needed: Undead or Alive.
In this special Christmas scenario an earthshattering explosion buried all the Christmas presents. Well, no child is going to wake up on Christmas morning without their gift. Let’s hurry!

Stray Dogs
Hard 6+ survivors 90 minutes
Material needed: Undead or Alive.
In this special scenario, teamwork is at its finest, and each team member will have a role to play as they rescue the local sheriff and his dog!

Crazy Taxi
Medium 6+ survivors 60 minutes
Material needed: 2nd Edition.
There is a crazy taxi driver is driving around insanely, running over everything he sees! We don’t know what’s going on, but there is not much time to find out. We must take care of this guy NOW!

Zombies ate my turkey
Medium 2+ survivors 45 minutes
Material needed: 2nd Edition.
It’s Turkey Time! Time to collect food and head over to grandma’s house. In this Thanksgiving thematic scenario, these pesky zombies won’t stop us!

Apocalypse Gardeners
Medium 6+ survivors 60 minutes
Material needed: Green Horde.
If these Orcs think they will take our city, they have another thing coming! Our plants will keep us safe. Yes, I said plants!

A New Dawn 6
Hard 6+ survivors 60 minutes
Material needed: 2nd Edition.
A New Dawn campaign, part 6, our grand finale! That traitor Rod and his undead “friends” are going to have to pay for what they did. In this apotheotic last chapter, let’s try to turn Ro into zombie snack!

A New Dawn 5
Medium 6+ survivors 60 minutes
Material needed: 2nd Edition.
A New Dawn campaign, part 5! Now that the heroes have their new base clear, they need to gather supplies. In an abandoned warehouse, they come across Rod, who is still alive and well... Turns out, he was a traitor all along (Surprise, surprise). Let’s take him down!

A New Dawn 4
Hard 2+ survivors 30 minutes
Material needed: 2nd Edition.
A New Dawn campaign returns for a second season! In part 4, our heroes finally found the entrance to the Locust shelter, only to discover they were not the first ones to do so (you guessed it: Zombies). This cool scenario is played on 2 separate boards!

A New Danger
Medium 6+ survivors 120 minutes
Material needed: Zombicide Invader. Black Ops.
Recent research indicates that Xenos are mutating, and the larger species, which we call Abominations, are getting faster and faster. However, its evolution seems to be hampering its ability to spread the mold. Our mission is to enter a ship wreckage, retrieve the samples and of course, survive these mutated Abominations.

Lockdown
Medium 6+ survivors 90 minutes
Material needed: Green Horde.
The fearsome Orcs surrounded the town we use for shelter and destroyed the gates that kept us safe. We need to put those barricades back in place!

A Risky Deal
Hard 6+ survivors 90 minutes
Material needed: 2nd Edition. Washington ZC.
A standalone mission for Washington Z. C.! The capital has fallen and one of our Secret Service contacts has notified us that there are two important agents somewhere in the White House. They need to be moved to the presidential bunker for protection as soon as possible.

The Legend of the Sunrise Riders – part 3
Hard 6+ survivors 90 minutes
Material needed: Undead or Alive. Running Wild.
In part 3 of our mini campaign, the Sunrise Riders finally found their saddles and arrived in the big town. But there are more people than there are horses, so they will need to find a way to stop the train and save all the new folks. The grand finale is here!

The Dead Elite Squad
Very Hard 6+ survivors 120 minutes
Material needed: 2nd Edition.
A standalone scenario for Fort Hendrix! A member of the Elite Squad that was in charge of Dr. Linda Kirkland’s security has taken refuge in one of these newly-zombified sniper squad’s barracks. The morning light will give us an advantage to exfiltrate her. To the rescue!

Cole’s Odyssey
Hard 1 survivor 30 minutes
Material needed: Zombicide Invader.
In this new solo scenario, Cole decides to answer a call for help from an old friend: to enter his old, abandoned robot factory and retrieve three of his most important original robots. However, it will not be a simple task.

The Legend of the Sunrise Riders – part 2
Hard 6+ survivors 90 minutes
Material needed: Undead or Alive. Running Wild.
In part 2 of our mini campaign, we’ll find out if the Sunrise Riders will be able to find their saddles. If they can find it and survive until sunrise, they’ll get the new folks to the big town to catch the last train out of this hell.

The Legend of the Sunrise Riders – part 1
Hard 2+ survivors 60 minutes
Material needed: Undead or Alive. Running Wild.
A mini campaign in the West! We are riders, and this damn apocalypse wiped out almost every horse in the Wild West, but there are rumors that say they saw a horse walking around here…

Burn’em all!
Hard 6+ survivors 90 minutes
Material needed: Green Horde. Friends and Foes.
These Orcs can take me, but don’t they DARE touch my pets! Two of our magical pets got lost in the northern caves, where many tainted monsters reside. They will pay a high price for this!

Calling Technical Support
Medium 2+ survivors 45 minutes
Material needed: Zombicide Invader. Black Ops.
We’re not one to turn tail and run, but we have no choice! We’re stuck in a decrepit old facility, and to escape we have to cross some dangerous external areas, but the oxygen rooms aren’t working! All we have are the tanks!

The Santa HELLpers
Hard 6+ survivors 45 minutes
Material needed: 2nd Edition.
You better watch out, better not cry, this is a special Christmas scenario! Living in a zombie apocalypse sure is tough, so this year the survivors will step in as Santa’s little HELLpers.

It’s Acid
Hard 6+ survivors 60 minutes
Material needed: Dark Side.
We found a mutating breed of Driller Xenos that has acidic blood. We downloaded all the research results about them onto a bot and need to escape, taking care to not get the bot dissolved – or worse, us!

A quiet place
Hard 6+ survivors 45 minutes
Material needed: 2nd Edition.
Things are oddly quiet here, but quiet places mean more supplies for us. But there’s a horde of zombies waiting for us, and we need to be as quiet as possible to get out!

The Cursed Village (part 1)
Medium 2+ survivors 60 minutes
Material needed: Black Plague.
In this special scenario with 2 different endings, you have to find you comrades and escape the Village fast! Take too long and you might have to face the consequences of your delay …

The Xenoleaks Saga
Hard 6+ survivors
Material needed: Zombicide Invader.
The XenoLeaks Saga is a three-part campaign designed to let players play 3 consecutive Missions! Mitsuki has uncovered a massive, evil scheme involving a large corporation, and now it’s up to you to invade their facilities and blow everything up!

Creepy Corners
Hard 6+ survivors 45 minutes
Material needed: 2nd Edition.
In this new scenario, the survivors must collect food before heading to an old, abandoned subway station under construction. However, access to this tunnel is at a very “fun” location known as Creepy Corners and you will need to go through what is indeed a very creepy and tight passage…

Prison Infestation
Hard 6+ survivors 90 minutes
Material needed: Dark Side.
We equipped these mines with A LOT of safety doors, but we didn’t take these damn Drillers into account and they are now coming from everywhere! Our own ultra-safe facilities have basically become a trap for ourselves… We’ll need teamwork to deactivate switch after switch and escape!

The Bank Heist
Hard 2+ survivors 45 minutes
Material needed: Undead or Alive.
On our very first extra scenario for Zombicide: Undead or Alive, two outlaws were looking to make an easy cash and went to small village of Clay Town. Little did they know the new plague would arrive along with them!

The Last Passage
Hard - 120 minutes
Material needed: 2nd Edition.
We managed to gather most of the infected into a single, gigantic horde. Now we can get rid of them in a single assault! The only exit is the passage we left out, closed with reinforced, electrical doors. We need to gather enough fuel to start the generators, open these doors, and get out!

Pillage Race
Very Hard 6+ survivors 60 minutes
Material needed: Black Plague.
Not all enemies are zombies! In this competitive scenario, two teams compete to see who pillages the resources left in these villages first. Last one in is a zombie snack!

The Agatha-pocalypse
Medium - 120 minutes
Material needed: 2nd Edition.
We stumbled across this little girl named Agatha, all alone looking for her plushie and pacifier. If we don’t help her find them, she will start crying and attract the Abominacop that is nearby!
Based on an Mission by Lliane Louet, this is a very different scenario for Zombicide: 2nd Edition. Enjoy!

Baraka’s Odyssey
1 survivor 45 minutes
Material needed: Zombicide Invader.
A special scenario for Baraka that offers 2 game modes: easy and hard. Help is coming, so all you need to do is survive until it does! Good luck with that, though... these mold patched are full of infected Xenos.

A New Dawn 3
Hard 2+ survivors 30 minutes
Material needed: 2nd Edition.
When we last saw our heroes, they were looking for a map to find the organized group of survivors, "The Locust". Being optimistic about and trusting Rod wasn’t the brightest idea. Awakened in the middle of night by a surprise breakout, they managed to escape amidst all the chaos. But then, we lost sight of each other. The Locusts can’t be far!

A New Dawn 2
Hard 2+ survivors 30 minutes
Material needed: 2nd Edition.
A New Dawn campaign, part 2/3! One of my new allies says he belongs to a group of survivors called “The Locusts”. To join them, we need to retrieve a map from what used to be their previous shelter. I’m a bit skeptical... but haven’t I always been?

A New Dawn 1
Hard 1 survivor 30 minutes
Material needed: 2nd Edition.
A New Dawn campaign, part 1/3! I haven’ t seen a single living soul for the past 3 months, but I heard some gunshots last night. I hope to find someone...

Gardens VS Zombies
Hard 6+ survivors 90 minutes
Material needed: Green Horde. Friends and Foes.
When life gives you zombies, kill them with sunshine and flowers! We must keep our plants safe, but zombies are coming from everywhere… even from underwater.

Fired eggs with xeno beef
Hard 6+ survivors 90 minutes
Material needed: Zombicide Invader.
We discovered an old military base where the Xenos built nests. It’s easter all over again: time for an egg hunt! (But careful, the eggs explode)

Silas’ Gathering
Hard 1 survivor 45 minutes
Material needed: Black Plague.
A Dwarf, and Elf and a Human must unite against the undead. In this case, Silas must gather Samson and Clovis to together face the ferocious Abominotaur!

Wanda, an origin story
Hard 2+ survivors 30 minutes
Material needed: 2nd Edition.
When the zombie apocalypse started, Wanda was working at Clancy’s Diner. Who knew the roller skates and kitchen knives would come in so handy!

Ann’s Revenge
Hard 1 survivor 30 minutes
Material needed: Black Plague.
Ann learned that her childhood village has been devastated by a necromancer: the church’s priest she trusted as a kid. Now, she will hunt him down and take her revenge!

Elle, an origin story
Very Hard 1 survivor 30 minutes
Material needed: 2nd Edition.
A kid has gone missing and apparently this area has nothing but dead ends. Rumors speak of a secret lair somewhere though… Elle will need to find the kid and the secret entrance, and fast!

Baldric’s Mistake
Hard 1 survivor 60 minutes
Material needed: Black Plague. No Rest for the Wicked.
Here’s the thing about healing potions and spells… If you mess them up, you raise the undead instead of healing the wounded. Now, Baldric needs to find Nelly and escape with the ingredients before it’s too late.

Josh, an origin story
Hard 1 survivor 30 minutes
Material needed: 2nd Edition.
Josh was on the Subway when the apocalypse hit. He was used to escaping the cops before, Zombie cops cannot be all that different, right?... Right?

Magnus’ Odyssey
Medium 2+ survivors 30 minutes
Material needed: Zombicide Invader.
A bridge taken by Xenos, a locked exit to the escape pods, locked triggers and an injured and lost teammate. Explore some new mechanics in this adventure!

Red light, Green light
Hard - 45 minutes
Material needed: 2nd Edition.
We found a new, strange Abomination that does not seem to be able to move… but makes all the other zombies super aggressive. We’re in a dead end and have no choice, it’s us or it!

You got the keys?
Medium - 30 minutes
Material needed: 2nd Edition.
You know what hitting the jackpot looks like in the zombie apocalypse? Finding a pristine car, with a full tank! Now, if we can only find the keys…

Underwater City
Hard - 90 minutes
Material needed: Wulfsburg. Green Horde.
Riverside Town was once famous for their spiced, cured meats, but now it’s submerged waist-high in water. The smell of meat has attracted the Wolfz, so now we need to move as quickly as we can through the water if we want to get any slice of it!

Saint Sylvester Marathon
Hard - 45 minutes
Material needed: 2nd Edition.
“Ma”, Ned’s mother, used to watch the Brazilian Saint Sylvester Marathon. I guess she even took part once or twice. She taught her son a trick or two. Let’s outrun these runners and get our isotonic drinks!

The Ultimate Christmas Dinner
Medium - 30 minutes
Material needed: 2nd Edition.
I don’t want a lot for Christmas, there is just one thing I need: a frozen turkey, a Bag of Rice, and Canned Food (well, that’s 3 things, actually)! Let’s get the ingredients for our Christmas feast!

Shapeshifting Powers
Medium - 90 minutes
Material needed: Green Horde. Friends and Foes.
We’ve stumbled upon Shapeshifting Runes which hold the power to transform their users into beasts. It’s time for these Necromancers to face the forces of nature!

Ostara’s Flash Mob
Hard - 30 minutes
Material needed: 2nd Edition.
One of the few silver linings of the zombie apocalypse… all department stores are now in all you can carry, no payment required mode! Of course, there are also zombies there, so we’ll do it flash mob style: appear out of nowhere, disappear even faster.

The Flying Plague (part 3)
Medium 6+ survivors 120 minutes
Material needed: Black Plague. Green Horde. No Rest for the Wicked.
First we teamed up, then we geared up… You know what comes next, right? It’s time to TAKE THAT DRAGON DOWN!

The Flying Plague (part 2)
Medium 6+ survivors 120 minutes
Material needed: Black Plague. Green Horde. No Rest for the Wicked.
Part 2 of the Flying Plague campaign and now that we teamed up, it's time to GEAR UP! Let's get the ballista and get ready to meet the flying plague itself!

The Flying Plague (part 1)
Medium 1 survivor 60 minutes
Material needed: Green Horde. No Rest for the Wicked.
A new campaign starts! Necromancers amassed dragon corpses from across the lands, constructing a single, giant, flying, undead abomination. Our camp was annihilated, but we can still fight back. First we team up: let’s assemble the best team we can!

The Great Fire
Hard - 90 minutes
Material needed: 2nd Edition.
In this special scenario, face a different enemy: time! Get all the pimp weapons you can out of the building before it is engulfed in flames. Oh, the zombies are there, too!

Common Ennemies
Hard - 120 minutes
Material needed: 2nd Edition.
The growing scarcity of resources has reignited the spark of war between old rivals. Now cars are crashed, the streets are on fire and these idiots are stranded in an abandoned building, surrounded by zombies. We have to stop this petty war right now!

Enough is Enough
Hard 6+ survivors 45 minutes
Material needed: Zombicide Invader.
We need to test our new Xeno Cannon. To make sure it’s working, we need to dispose of all Xenos coming through the airlock. The Mission ends when all Xenos are out of the game. This is a real Xeno-cide!

A Stupid Trick
Hard - 60 minutes
Material needed: 2nd Edition.
Last Halloween we trick-or-treated by luring zombies to their doom in hilarious ways. But apparently, some of our traps don’t kill zombies... So, before this Halloween swings around, let’s do some spring cleaning!

Neverending Night
Hard 6+ survivors 90 minutes
Material needed: Green Horde.
In the morning we will be saved, but we need to survive through the night. It is dark and the undead are coming from all sides, but if we hold the line, we’ll make it through!

Corridor of Doom
Hard 6+ survivors 90 minutes
Material needed: Zombicide Invader. Dark Side.
Xenos attacked the intergalactic meatball factory and are now swarming its corridors in search of juicy meatballs. Which includes us! We must use the bot to blast our way through the Corridor of Doom!

A Thousand Mazes to die
Hard 6+ survivors 90 minutes
Material needed: Black Plague.
Ok, so the only exit is locked behind a door, and we have no idea where the key is. Think things can’t get any worse? Well, also there’s an Abominotaur.

Get Them Out Alive
Hard 6+ survivors 120 minutes
Material needed: Dark Side.
Two of our friends got locked in a room whilst out on recon. We need to break them out, but only the Sentry gun can destroy this door. Also, we might as well complete the recon. Lots to do, let’s get to it!

Chasing Nightmares
Medium - 120 minutes
Material needed: 2nd Edition.
Follow your dreams, they say…Well, how about follow your nightmares? Tiger Sam has been having nightmares, and he’s done with that. Time to hunt down some Abominations!

The Bunnylympics
Medium - 90 minutes
Material needed: 2nd Edition.
It’s time for the Bunnylympics! Complete at least 3 of Bunny G’s mini challenges and then escape to win this scenario. Let’s see if you can get a gold medal!

Ned, an origin story
Medium 1 survivor 45 minutes
Material needed: 2nd Edition.
It is no secret Ned was preparing for the apocalypse for years, only to loose the keys to his bunker when it finally came. But maybe he’s finally found them! A mysterious note read: “I found a large set of keys. If you are the owner, come find me.” … Could it be?

Nice Guys Finish Last
Medium 4+ survivors 60 minutes
Material needed: Zombicide Invader.
Hold them off! In this special scenario, Survivors may only escape after the Xeno Deck has run out of cards. And you have to protect the crew members while at it!Good guys finish last? Not on our watch!

Plaguelands
Hard 6+ survivors 120 minutes
Material needed: Green Horde. No Rest for the Wicked.
The land is infected again with the plague. The Necromancers are back to claim for themselves. The once fabled heroes are roaming around as restless spirts, and it’s up to us to end both the Necromancers and put the heroes to rest!

All Systems Online
Hard - 120 minutes
Material needed: 2nd Edition.
Finding a communication antenna in decent condition is a feat in itself, but getting it to work will be no easy task! The survivors will need a lot of teamwork and planning to find the correct circuits and activate them. Let’s get this system started!

Beriiin Jenkins
Hard 5+ survivors 90 minutes
Material needed: Green Horde.
Berin is stuck in a berserker stance. Nothing will stop him, we have to get him out before someone gets hurt! Oh, wait.

Doug, an origin story
Hard 1 survivor 45 minutes
Material needed: 2nd Edition.
When the Zombie Apocalypse began, Doug was having a normal day at the office. Meeting with clients, organizing spreadsheets... Now, with the office surrounded by zombies, Doug needs to take his client, save whoever he can, and get out.

Burn the alley!
Hard - 90 minutes
Material needed: 2nd Edition.
You found a rather unusual alley. Not only does it contain an Abomination, the zombies you eliminate seem to keep coming back! There is only one solution: DESTROY THE WHOLE PLACE WITH FIRE!

Amy, an origin story
Medium 1 survivor 45 minutes
Material needed: 2nd Edition.
Where were you when the zombie invasion began? Amy was in the middle of training, and watched her sensei get turned into a zombie. She used his own katana against him and fled the dojo, but apparently he was not the only victim of this strange curse... Can she make her way home?

Slay the Beast
Very Hard 6+ survivors 120 minutes
Material needed: Black Plague. No Rest for the Wicked.
Everything is in place to take down the dragon! But the dragon has summoned ghosts to aid in it’s foul ritual. We have to stop it!

Alone in the Darkness
Hard 1 survivor 60 minutes
Material needed: Black Plague. No Rest for the Wicked.
A dragon in preying on a small Survivor village, and we’re having none of it. The beast must be slayed! But first... We need to find appropriate weapons for such a task.

Hacked!
Medium 6+ survivors 60 minutes
Material needed: Zombicide Invader.
The bot machine and the sentry gun sure help us a lot... except when they’re hacked and become hostile to humans by mistake. Now, on top of rescuing these engineers, we need to return these machines to normal, or they’ll kill us before the Xenos even get a chance!

The Decaying Ruins
Medium 6+ survivors 60 minutes
Material needed: Black Plague.
These buildings are about to collapse! We need to take as many resources as we can before each of them falls. How many can we reach in time? Let's find out!

Gas Leak!
Hard 6+ survivors 60 minutes
Material needed: Zombicide Invader.
Instead of killing the Xenos one by one, our new plan is to blast them all at once! This mission is all about timing: all oxygen tanks must be activated at once, and then we have to leave as soon as possible. Are you up to the challenge?

Switcheroo
Medium 6+ survivors 60 minutes
Material needed: Black Plague.
We heard rumours about magical teleportation stones. If we can find them, who knows what could happen? Ah, the good ol' switcheroo!

Baraka, We Need You
Medium 2+ survivors 30 minutes
Material needed: Zombicide Invader.
The only way for us civilians to survive this Xeno swarm is evacuate the area. But only military personnel can open the bunker doors. We need to find Baraka so she can guide us out!

Burn Baby Burn
Medium 6+ survivors 120 minutes
Material needed: Green Horde. Friends and Foes.
We found a secret necromancer outpost!. We have two options: carefully sneak in over weeks to determine the plans of our enemies... Or burn it to the ground. Guess which option we’re choosing?

The Teleporter
Hard 6+ survivors 90 minutes
Material needed: Zombicide Invader.
We've heard about a teleporter that could get us off PK-L7 for good! But we have to get there first. Can't be much worse than where we are right?

Trebuchet Touché
Easy 6+ survivors 60 minutes
Material needed: Green Horde.
A Necromancer has taken over this town and rumor has it that they cannot be killed. We’ll see what our good friend the Trebuchet has to say about that!

A Maze of Keys
Hard 6+ survivors 180 minutes
Material needed: Black Plague.
The Maze of Keys is infamous for its allure of treasure, but also that no adventurers come out alive! But we need that treasure to continue our fight against zombies.

The Cleansing
Easy 6+ survivors 60 minutes
Material needed: Zombicide Invader.
This outpost sure is loaded... Both with useful material and with mold! We need this back at the base, so it's time for a deep cleaning!

The Outer Plague
Hard 6+ survivors 90 minutes
Material needed: Black Plague.
It's impossible to go outside... Piles and piles of dead have been left to rot and fester, making the air unbreathable. We need to stay indoors. And this plague appears to make the zombies stronger than ever!

Campaign: Deep Breath
6+ survivors 60 minutes
Material needed: Zombicide Invader.
Welcome to Deep Breath, a three-Missions campaign designed to let you play Zombicide: Invader all night long. There is something wrong with the ventilation system and over the course of three campaigns you will have to fix it, before the whole base turns into a suffocating oven!

The Epic Curse
Very Hard 6+ survivors 180 minutes
Material needed: Black Plague. Wulfsburg.
On top of the plague, this village has also been cursed by a necromancer. Weapons just fall apart, making it impossible to even try to defend the town. We have to lift the curse if we want to have a chance!

The Purge
Very Hard 6+ survivors 45 minutes
Material needed: Zombicide Invader.
An Abomination of incredible size passed through here, leaving a trail of destruction. We have no way of defeating if, but this facility may still be salvagable... We must act quickly or the mold is going to take over everything!

Rescue the Scientists
Medium 6+ survivors 45 minutes
Material needed: Zombicide Invader.
When this lab went under attack of the Xenos, the scientists decided to lock themselves in and wait for them to leave. We'll, they're not leaving, and now the scientists are trapped. Maybe not their smartest move.

Gear Up
Medium 6+ survivors 45 minutes
Material needed: Green Horde.
In the beggining of the undead outbreak, a convoy carrying the best possible weapons was lost while heading to the royal palace and everything was lost... Or is it? We discovered the exact location it was attacked, if we look hard enough, we may find those weapons laying around! Time to gear up!

Air Tight
Medium 6+ survivors 30 minutes
Material needed: Zombicide Invader.
If we can access our ship, we can call in an orbital strike and destroy all the xenos in the area! The computers are in different rooms, so we will need to snoop around a little to input the safety codes to get the shields down. Let's go!

A Party Divided
Medium 6+ survivors 45 minutes
Material needed: Green Horde.
We were exploring and fell into a trap that scattered us across the area. We must reunite before we can escape!

Broken Generators
Easy 6+ survivors 30 minutes
Material needed: Zombicide Invader.
There antimatter generators sure are great... except when they aren't. They got out of alignment and now we need to fix them, but boy, do they make a lot of noise!

Trebuchet repairs
Hard 6+ survivors 60 minutes
Material needed: Green Horde.
We found a trebuchet! Such a great weapon, it is sure to help our defenses back in the camp... Except it's broken. Quick, we need to find the wheel before we get eaten alive!

Keychain
Hard 6+ survivors
Material needed: Black Plague.
Ok, so we are locked in this village. The zombies trapped in are sure the be what's left from the villagers that lived here, so some of them are sure to have keys that can help us get out. But which ones? Guess we'll have to elliminate them all to find out!

Locked Out
Medium 6+ survivors 120 minutes
Material needed: Dark Side.
Oh, great. We're locked out. The doors that lead to the safe zone can only be opened by a modified bot with the encryption codes. But there are just so many of them!

Door Delivery
Medium 6+ survivors 90 minutes
Material needed: Zombicide Invader.
Our supply crates are here. But how to retrieve them outside before the Xenos get to them first?

Threatening Horde
Medium 6+ survivors 45 minutes
Material needed: Green Horde.
We need to elliminate the Necromancer summoning all these troops. But never was the horde so rowdy! They seem to just multiply... We wonder if that's the Necromancer's work.

Blind Law
Hard 6+ survivors 120 minutes
Material needed: Zombicide Invader. Black Ops.
We thought we were stuck, but a falling star (a ship!) granted us a wish. The survivors of that falling ship should be our way out of here. Hey, it's not kidnapping if the ransom is our own survival!

The Orc’s Trap
Medium 6+ survivors 45 minutes
Material needed: Green Horde.
We fell into the necromancer's trap with no way back. We can either die by the spikes, die by the orcs, or get out. I say we choose freedom!

Abandoned ship
Medium 6+ survivors 60 minutes
Material needed: Zombicide Invader.
We need to evacuate the wounded and noncombatants, and if we can get that spaceship to work, it might be enough to do just that. But we are not leaving yet - not until the Xenos' nest is destroyed as well!

The Final Defense
Medium 4+ survivors 45 minutes
Material needed: Black Plague.
The dead have broken through every barrier and every fence we created and are now coming from all sides. This is it, this our last stand and our last chance. In this desperate time, strange powers awaken inside of us. No running anymore, the spawn points must be destroyed!

The Swift Retreat!
Hard 6+ survivors 45 minutes
Material needed: Zombicide Invader.
The Xenos have found you and you need to escape the premise. But not so fast, you can't leave those prototype weapons and that mining intel behind! First: weapons. Then: data. Finally: get the hell out of here.

Secure the Trebuchet
Hard 6+ survivors 60 minutes
Material needed: Green Horde.
The Orcs are breaching the wall and time is short. We must move the trebuchet to a place where we can eliminate them once and for all! However, we are not strong enough to do so… yet.

Super Soldier Training
Medium 6+ survivors 60 minutes
Material needed: Zombicide Invader.
Normally, we avoid needless bloodshed: after all, the more Xenos we kill, the more they come. But not this time. This is Super Soldier Training!

Ill Tidings
Medium 6+ survivors 30 minutes
Material needed: Zombicide Invader.
Security in our facility has been breached. We have to collect our research and get out of here. Time is short – they are coming, we have no oxygen and on top of that, we are not sure where we stored the papers with our findings. Things are not looking good…

Naevok, the Necromancer
Medium 6+ survivors 60 minutes
Material needed: Green Horde.
The little village of Zaragon is being terrorized by an Orc Necromancer. When people are close to catching him, he just vanishes! And even if they somehow manage to attack him, it’s just useless… Your party is determined to find out what’s going on and put an end to it!

Bot Mission
Medium 6+ survivors 60 minutes
Material needed: Zombicide Invader.
The current situation is dire. The survivors are locked inside the base with no oxygen tanks, and the mold is already spreading. But they do have access to the bot, and if they can get to some oxygen, maybe they can escape in time! If they survive that long…

Dangerous Portals
Hard 6+ survivors 60 minutes
Material needed: Green Horde.
The city is being torn apart by strange portals that the zombies are using to cross! But two can play this game, and now the Survivors need to use the portals to collect some powerful items left behind – while trying to not be eaten…

Disgusting
Hard 4+ survivors 120 minutes
Material needed: Green Horde. Friends and Foes.
According to our latest theories, we could use tainted orcs' blood to create dragon fire. To try, we must first get samples. Yuck!

The Banshee
Hard 6+ survivors 120 minutes
Material needed: Green Horde. No Rest for the Wicked.
Gail was deemed responsible for the zombie plague, and put to the stake as a witch. Now, her ghost haunts the village and raise deadly spectral walkers. Putting her soul to rest is our sacred duty.

Orc Champions
Medium 4+ survivors 60 minutes
Material needed: Green Horde. Friends and Foes.
The area was a sacred ground for the Orcs. They still hang around as zombies, protecting their old sacred weapons. We will use them to avenge their fallen civilization!

Trial by Fire
Hard 6+ survivors 120 minutes
Material needed: Green Horde.
The town is burning! Zombie orcs are attacking us in the most vicious way. Fight fire with fire!

Improvised Projectile
Medium 6+ survivors 60 minutes
Material needed: Green Horde.
The orc fortification you're facing poses an immediate threat to the region's safety. You have a trebuchet... but no projectile. What could you fire from it? Use your imagination!

Aqua Maledicta
Medium 6+ survivors 90 minutes
Material needed: Black Plague. Wulfsburg.
Everyone knows it, there is something in the water! Necromancers tainted the city's wells to take control. Only Baldric knows the cure to the deadly poison. Excort the magician through the streets!

Bulls on Parade
Hard 6+ survivors 120 minutes
Material needed: Black Plague. Wulfsburg.
Entering an infected city is not the easiest task, unless you have the right tool. An Abominotaur, for example. Show the monster some red!

Help Kanta Slaus
Medium 4+ survivors 90 minutes
Material needed: Black Plague.
The Winter God is about to bless the worthy, and curse the baddies. Necromancers want their share of the gifts, though!

Slave Drivers
Hard 4+ survivors 90 minutes
Material needed: Black Plague.
Necromancers are taking fritghtened prisoners to an unknown location. You have to rescue them and foil this evil plot!

Into the lion’s mouth
Hard 4+ survivors 90 minutes
Material needed: Black Plague.
The little town of Lionsmouth was made an example by the invading necromancers. It’s time for payback! Don’t get swarmed by the unleashed zombie horde, though.

Run, You Fools!
Hard 4+ survivors 90 minutes
Material needed: Black Plague. Wulfsburg.
The necromancers spotted your shelter and sent a zombie horde to get rid of you. Quick, take the secret passage! But... Where is the key?

Hush!
Hard 4+ survivors 90 minutes
Material needed: Black Plague.
The richest district in town is now home to a zombie army, way too big even for veterans like you. The supplies are here, mostly untouched, but to get them, you’d better be cautious (for once)!

Haunted Manor
Hard 4+ survivors 90 minutes
Material needed: Black Plague.
The uphill manor was already haunted before the zombies came. Ghosts are angered by their presence, and they let everyone knows about it. You must put an end to it, and get everyone to rest. An eternal rest, of course!

The King’s Crown
Medium 4+ survivors 90 minutes
Material needed: Black Plague. Wulfsburg.
After his army was defeated by zombies, the King went into hiding and his fate was unknown... until now. You found him, and the last remnants of his suite, turned into zombies and looking for flesh. The time has come to get the crown back in a daring move! Survivors, unite!

The Dark Goose Game
Hard 4+ survivors 90 minutes
Material needed: Black Plague.
A strange map led you to an even stranger house. A labyrinth infused with magical fancies and traps, to be precise. Now, the game is escaping this place unharmed. Oh, did we mention the zombies? Lots of zombies!

The Dragonfiends
Medium 4+ survivors 90 minutes
Material needed: Black Plague.
Finding and purging a necromancer cabal is a rare yet enjoyable event. You’re about to raid the infamous Dragonfiends’s lair, but they laid traps... and no Dragon Bile to find around. What now? Outsmart your foes!

Campaign: The Fire God
-
Material needed: Black Plague. Wulfsburg.
What about calling upon a fire god to get rid of a zombie army? Be careful with this five-Quests campaign: handle with care!

Campaign: Places Of Interest
-
Material needed: Black Plague.
The zombie onslaught emptied countless places, and gave birth to incredible rumors. Who is crazy enough to travel to these forsaken spots and purge them of the zombie plague, smiling all along the way? You, of course!

